Classifying the many types of video games is difficult, as their genres and supports are different, but they all have in common that\nthey seek the commitment of the player through exciting emotions and challenges. Since the income of the video game industry\nexceeds that of the film industry, the field of inducting emotions through video games and virtual environments is attracting\nmore attention. Our theory, widely supported by substantial literature, is that the chromatic stimuli intensity, brightness, and\nsaturation of a video game environment produce an emotional effect on players. We have observed a correlation between the\nRGB additives color spaces, HSV, HSL, and HSI components of video game images, presented to
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